Let's Join! Network Units “ The Future of Multiplayer”



Introduction

The concept of Game has evolved as we have progressed, and people have been adaptable to every definition of it. The introduction of internet and Computer brought remarkable changes in the Gaming industry. The online gaming industry is booming right now with the market value of more than 100 billion dollars. The gamers and developers are driving the demand to skyrocket in the world of digital space. We can only hope that it goes higher than ever. Whether it’s the single-player game or the multiplayer game, we are playing everything. But, multiplayer games have been found to engage the gamers for a longer period of time.

And, this makes the Companies focus more on the multi-player game. The requirement of servers in the multi-players game is a crucial task. Sadly, There exist a variety of problems on the Multiplayer Gaming, and a few of them are mentioned below.
  • Wastage of computing resources
  • The creation of the multiplayer functionality is expensive and time-consuming
  • Improper Incentivization of Gamers
  • Lack of fair challenge on the platform
  • Lack of Infrastructure on bigger Platforms.

The key problems of the Gaming community can be channelized to find a unique solution that suits the gaming community, and especially the game developers because they are the one truly creating the best games in the world. A unique solution is required which is based on the technology of today while meeting the requirements of the Gaming world.
Network units Network

Units are a way to decentralize multiplayer games and give developers an easy way to integrate multiplayer features. We will use the Ethereal blockchain and smart contract feature to create a platform that lets hardware owners (service providers) share unused bandwidth and CPU resources with developers who typically need their own servers. to generate tokens. Do That Players can extract chips from the platform by connecting their portfolios to their game accounts to become active customers. Therefore, network units have unique data mining processes in two very different but interesting ways to extract tokens.



Why multiplayer games?
Games with multiplayer aspects make players longer. First-person shooters in real-time typically have single and multiplayer modes, and adding multiplayer modes can increase the average number of hours of play by up to a factor of 7.

The problem
Computer resources wasted. 
Most of the computing power and bandwidth of personal computers and leased servers are not used to their full potential. Incorrect server plans, requiring you to subscribe to plans higher than necessary, or the owner of a controlled computer that uses them to surf the web, writing occasional documents and games from candy are special examples Multiplayer functions can be painful and expensive to integrate Write your network code alone can be complicated and time-consuming. Managing your own server can be just as complex and expensive. As a game developer, we understand that the more time you have to devote to the creative side of the game, the better. Player incentives can be difficult .


Without the right incentives, players can quickly become bored with potentially incredible games. Multiplayer integration will be useful, but other incentive levels, especially with regard to revenue, can go further. Unfortunately, this can be a very expensive feature because the developer has to fund it.

Our Solutions
One of the problems mentioned above can be solved or repaired by the network unit platform.

Turning waste into treasures
There are a lot of unused processing power and bandwidth, Network Unit intends to use it in a blocked, controlled decentralized infrastructure used for cost-effective and reliable multiplayer games.


Multiplayer functions can be easier and cheaper to integrate 
With our easy integration, Unity Asset developers can be free from writing complex network codes and the infrastructure that manage them. It will be available in the Unity Asset Store, a very popular third-party marketplace for Unity Engine.



Players can extract the chip by playing Unique network units because their verification process rewards players who link their portfolio to their game account with tokens, as they help verify the service provider. This not only helps increase the number of active users, but also can attract new players in your game who are looking for new ways to extract tokens and have fun in the process.

Solution Offered
NETWORK UNITS offers an innovative solution by decentralizing the multiplayer gaming. It will create a platform which can make you earn tokens by giving away your computing resources. Game Developers can decentralize their server which can be easily done by integrating with the NETWORKS UNITS platform. It is based on the Ethereum Blockchain and smart contract capability to offer a comprehensive platform for the gaming community. Their platform has multiple benefits from different points of view and a few of them are mentioned below.

  • Utilization of unused computing resources into the decentralized, Blockchain controlled Infrastructure
  • Cheaper Multiplayer integration capability using the platform which will be available on the Unity Asset Store
  • Earn while You Play Games
  • In-built Cross-platform reputation management system
  • Decentralized Platform which makes it more secure

NETWORK UNITS is building the efficient platform which not only utilizes the present resources in a decentralised manner but also provides security to the game developers and gamers. The utilization of blockchain technology allows the operator to be transparent and trustworthy.




A reputation system
The network unit framework will include a reputation system between integrated platforms. This way, when you are a collaborative player in a game, chances are you will be associated with collaborative players in all the games you play on the NU infrastructure. 
Decentralized network units 
Since NU platforms are decentralized, we can offer a more robust solution supported by automatic failover in case of deliberate disaster or deviation. This ensures that players are easily transferred to new providers so their game can continue uninterrupted.


Technical Characteristics of
Masternodes / Service Providers 
Masternodes will be required to provide stack and run host applications. This host application will serve queries based on our multiplayer framework. Masternodes can serve as relays for other host masternodes and take over as new hosts in the event of a failure. Masternodes will also be responsible for the verification of co-workers. Customers (players with connected wallets) will also verify that they are actually providing their resources.


Gamers / Active Customers Active
customers are players who connect their portfolios with their games using the NU multiplayer framework. This allows them to participate in our background verification process. This not only makes the infrastructure stronger and more reliable, but active customers can get tokens to participate in this process.

Proof of service
Audit Masternode / Service Provider 
Online verification is requested at a node by a random number of verification nodes that will try small network functions by the service providers installed on the node. Non-conformance or timeout result on termination of the verification node using our Smart Agreement. This will be triggered by the service provider’s app. 
Not only is the reputation affected, but the Node setting (NU Tokens) can also be affected. In the case of a check where the result is negative (where the result is not equal to the majority), the player will be penalized for betting and reputation. If the result is positive (most check nodes with the same result), the node will receive a reputation and in some cases the NU token.


Network Units is decentralized
Because the NU platform is decentralized we can offer a more resilient solution that is backed by its automatic failover in the event of a catastrophe or deliberate malpractices. This ensures players are seamlessly moved to a new provider so their gaming can continue without disruption.


Network Units Presale Event Details
Presale Begins : November 8, 2017 1:00 PM UTC
Presale Ends: December 23, 2017 1:00 PM UTC
Presale Hard Cap: 10,000 ETH
Minimum Presale Cap: 500 ETH
Token Price: 1 ETH = 500 NU



Minimum Transaction Amount: 0.01 ETH

Distribution: Smart Contract is used to generate tokens instantly upon receiving ETH. Base rate Tokens are transferred to the contributor’s wallet instantly. Presale Quantity Bonus Rates will be released in phases after the Crowdsale. Transfers are locked until the Crowdsale ends


Presale Quantity Bonus Multiplier
0–50 ETH = 35%
50–250 ETH = 40%
250 or greater = Contact Us

Unsold Tokens Our Smart Contract generates NU tokens as it receives contributions from ETHhere will be no unsold or leftover amount.


Development Roadmap
Timeline

2015
● Evil Badger Company Registration
● Release of Wood Smash 3D on iOS and Android

2016
● Release of El Mirador on iOS and Android with Cardboard VR support
● Expansion to Holographic and VR Research & Development for applications, gaming and entertainment
● Experimentation of .netcore viability for multiplayer server functionality

Q1 2017
● Research into current Hosted Multiplayer Framework Solutions
● Research Optimization code for Dark Experiences on VR & Holo

Q2 2017
● UDP and RUDP library experimentations
● Zombie Mocap Development
● Spatial Mapping Implementation for HoloZombies

Q3 2017
● Bled of State Political Fighting Game Release to iOS and Android.
● Network Units Service Provider Application Proof of Concept Development

Q1 2018
● Initial Smart Contract Development for Verification Reputation
● Network Units Framework Proof of Concept Demo Release
● Acquire more Programmers as Contractors and / or Staff


Q2 2018
● UDP and RUDP library conversions to .netcore.
● Viability Studies of TCP integration.
● Initial Smart Contract Development for Active Client Verification

Q3 2018
● Initial Smart Contract Development for Standing Methods
● Initial Release of Service Provider Application

Q4 2018
● Release Network Units Unity Asset with initial Real Time Action Networking functionality.

Q1 2019
● Blockchain Storage and Database viability research
● Flagship Title Release 1

Q2 2019
● Full Integration of Reliable RUDP and or TCP protocols

Q3 2019 
● Flagship Title Release 2

Q4 2019
● Next Phase Release of Network Units Unity Asset with TCP and or RUDP functionality.

Q1 2020
● Flagship Title Release 3


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